Black Ops 7 modération vocale dans le visuel du rapport de septembre 2026

Black Ops 7 Reports Fewer Players Exposed to Harmful Voice Chat

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Activision reports that around 40% fewer players were exposed to harmful voice interactions during Call of Duty: Black Ops 7’s first 6 months than during comparable periods in Black Ops 6 and Call of Duty: Warzone. The figures appear in the Player Trust & Positive Play team’s September progress report, published on September 28, 2026. Player Trust & Positive Play: September 2026 Progress Report

The report also records around 50% fewer players responsible for disruptive voice interactions and a 16% drop in repeat offenders. Those percentages track different measures: player exposure, the number of people responsible, and repeat behavior. Activision does not give raw counts or the exact dates of the comparison windows, so the figures show relative changes without indicating how many players were involved.

The report also tracks supportive play

Activision defines Positive Play as actions or interactions that benefit other players or the community. Its examples include communicating to help teammates, reviving or buying back a teammate, thanking them afterward, sharing resources or loot, and using voice or text chat to report enemy positions, points of interest, or harmful interactions. The report says this work is not intended to change what makes Call of Duty competitive.

Call of Duty: Black Ops 7 in the September 2026 Positive Play report artwork

For Warzone, the report says a case study found that around 22% of players had encountered at least one supportive voice interaction, while around 6% had initiated one. About 66% of matches containing prosocial voice interactions also included a cooperative action, such as a revive or a thank-you. The report does not specify the study’s sample size or period.

In some Warzone modes, receiving a thank-you from a random teammate was associated with players continuing to play together in the next match. Activision gives no effect size, and the finding describes an association rather than showing that the thank-you caused players to stay together.

The team says its work includes proactive detection, player reports, enforcement, ongoing measurement and improvement of moderation systems, academic research, and industry collaboration. Activision says it will continue refining those systems and responses as disruptive behavior changes, but gives no deployment schedule. more JEU.VIDEO news

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