Delta Force Brakkesh 2.0 : capture de combat issue de la galerie officielle Steam

Delta Force Brakkesh 2.0 adds faction missions and squad hunts

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2 min read

Delta Force is adding faction missions and squad hunts to Brakkesh in the Aurora season’s Operations mode. The Delta Force Team outlined Brakkesh 2.0 in a post published on November 15.

Squads can take jobs for Ahsarah or HAAVK, build a personal badge across expeditions and become targets for rival players during major missions. The update also changes the area around the control room and adds an enclosed route between the wings.

Faction missions and lasting badge progress

A squad can choose to retake a tower for Ahsarah or protect a cargo delivery for HAAVK. Completing tasks advances a personal badge and unlocks harder missions. That progress carries over between expeditions, so the work put into the badge is not confined to a single run.

At the maximum badge level, a limited number of enemy guards in Brakkesh can become friendly. The benefit does not extend to the entire faction or apply to bosses, so a fully developed badge does not make every encounter with that faction safe.

Players can also switch sides during an expedition. Their faction status records the change, giving their choice a place in the system even after they have taken the field.

Delta Force: combat scene from the Steam gallery

A safer route between the wings

The team has changed the entrances around the control room, made the upper floor accessible earlier and simplified some of the cover on the ground floor. Those changes affect how squads can approach and move through that part of Brakkesh.

Wall colours, lighting, cover shapes and elevator exits now help distinguish the wings from each other. They give players more visual landmarks when navigating the area.

A new enclosed passage connects the wings and reduces exposure to fire from outside. Its protection comes with a trade-off: the passage is narrow, and a squad can defend the far end.

How squad hunts work

Starting a major faction mission can draw attention from the opposing side. Eligible rival squads can accept a hunt, at which point the targeted squad receives a warning. The conditions a squad must meet to qualify have not been detailed.

Hunters receive an approximate search area, rather than an exact live position. The area updates at intervals, although the team has not specified how often. Targets know when a hunt has been accepted and can move between updates; hunters must work with a location that may have changed.

Brakkesh 2.0 connects longer-term badge progression with encounters that can unfold during an expedition. The hunt system gives opposing squads a way to pursue major mission teams, while its approximate marker leaves room for targets to manoeuvre.

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