The Sims 4 is scheduled to receive more than 150 bug fixes on October 27, 2026, alongside changes to food, dining and character settings. The team announced the plans in its Laundry List published on October 20. These are upcoming changes, with no deployment time announced.
Hungry Sims should reach for leftovers first
The update will focus on food, meals and drinks. Hungry Sims should prioritize leftovers in the refrigerator or on a counter before preparing a new meal, changing how they choose between food already available and cooking something fresh.
The team also plans to revise the in-game prices and calories of food and drinks across the base game and all packs. These adjustments concern both what meals cost within the game and their calorie values; they are separate from the new controls for changes to a Sim’s body.
For Business & Hobbies, more than 375 existing dishes from the base game and packs are set to become compatible with Family Recipes. This expands the selection supported by the feature rather than introducing that many new dishes.
Dine Out fixes will address missing waiters, interactions with restaurant staff, and customers leaving without finishing their food or drinks. Those are specific restaurant problems targeted by the update, rather than a promise to resolve every Dine Out issue.

Control weight and muscle changes independently
The new settings will allow players to disable weight changes and muscle changes separately. Each option can apply to an entire save or to an individual Sim, giving players a choice between a save-wide rule and a setting for a particular character.
That means a Sim’s muscle can stay unchanged while their weight continues to change, or vice versa. These controls will not apply to animals, including cats and dogs.
Televisions will also gain locks to restrict their use to selected Sims. The team compares the feature to computer locks, extending that form of access control to another household object.
Loading fixes come with a caveat for affected builds
The planned fixes include endless loading when placing lots linked to excessive use of Move Objects. A separate fix targets an endless white screen when opening certain saves. Each addresses an identified loading problem, so neither should be read as a fix for every case of a save or lot failing to load.
For players affected by the white-screen issue, the distinction is practical: regaining access to a save may not restore every detail of its lots. Some affected lot details may still need to be rebuilt after the fix.
October 27 is the announced date for these changes. Players waiting to recover an affected save should keep that rebuilding caveat in mind: restored access and a fully intact lot are different outcomes.
See also our The Sims 4 game page.