Grande usine Factorio montrant plusieurs lignes de production à optimiser avec des modules et des balises

[Guide] Factorio modules guide : productivity, speed and beacons without waste

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Contents 5 min read

Factorio modules become powerful when you use them for a clear job. They save resources, fix one bottleneck, or reduce pollution before biters punish your expansion.

Key points

  • Factorio modules improve speed, productivity, efficiency or quality depending on the selected module type.
  • The official wiki says beacons transmit module effects to nearby machines in a 9x9 tile area.
  • Productivity modules increase output but add speed, power and pollution tradeoffs.
  • Efficiency modules help reduce power demand and pollution pressure, especially around mines.

This guide is for players who already have red, green and blue science running. It explains where productivity, speed, efficiency modules and beacons belong.

For official updates, keep the Factorio developer blog, the official module wiki page, and useful jeu.video sections such as Articles, Actualité and Dernières actualités nearby.

Large Factorio factory with several production lines ready for modules and beacons
A dense factory turns modules into targeted investments.

Factorio modules guide: key takeaways

  • Put productivity modules on expensive repeated recipes.
  • Use speed modules to solve one real bottleneck.
  • Use efficiency modules to lower pollution and power draw.
  • Do not add productivity to a fragile line.
  • Build your first beacons around a stable production block.

Factorio modules guide: pick the right tool

The right module starts with the symptom. Need more throughput? Speed may help. Burning ore too fast? Productivity is the long-term answer.

If pollution is causing attacks, efficiency can buy time. The common mistake is filling machines with speed modules because the result is immediate.

ProblemBest moduleFirst targetMistake to avoid
Save ingredientsProductivityCircuits, science, intermediatesAdding it without enough power
Increase throughputSpeedMachine limiting the chainSpeeding up a blocked output
Reduce pollution and powerEfficiencyMines, outposts, repeated blocksIgnoring the real gain
Factorio circuit lines with red and green belts to check before productivity modules
Circuits are strong module targets if their inputs stay fed.

Factorio productivity modules: place them where they pay back

A productivity module adds extra output to compatible recipes. It also brings speed, power and pollution penalties.

That makes it best on expensive recipes that run for the whole game. Start small. Put productivity in a few red circuit machines and watch the line.

  1. Choose a line that already runs without interruptions.
  2. Add one productivity module to only a few machines.
  3. Watch power, pollution and input belts for several minutes.
  4. Add speed support or more machines if final throughput drops too far.
  5. Repeat the method on science packs and costly components.

Labs are also valuable once your science pack production keeps up. Every research consumes packs, so productivity extracts more value from the factory.

Factorio production block with machines and belts to balance before expanding productivity modules
Productivity rewards clean lines and punishes underfed ones.

Use speed to fix one bottleneck

Speed modules increase machine throughput. They are excellent with productivity because they offset the slowdown. Before beacons, they can drain belts faster.

Identify the real bottleneck first. A machine stopped with empty inputs needs upstream production. A machine stopped with blocked output needs better transport or demand.

  • Empty input: increase mining, smelting or upstream production.
  • Blocked output: improve belts, splitters, storage or downstream usage.
  • Always active machine: test speed or add another machine in parallel.
  • Unstable power: delay speed modules and expand electricity first.
Factorio oil processing area where speed modules can shift a bottleneck to fluids
In oil processing, speed never replaces clean fluid management.

Lower pollution and power with efficiency

Efficiency modules are less flashy, but they can save beginner and mid-game maps. If nests are close, cutting energy use lowers pollution pressure.

Upgrade outposts near biters first, then always-on blocks. The benefit is defensive: fewer attacks, less ammo spent and more time to expand.

If your base already has stable power and safe walls, efficiency becomes less urgent than productivity on costly chains.

Early Factorio base with mining drills and furnaces where efficiency modules can reduce pollution
Early mining areas are good places to reduce pollution growth.

Factorio beacons: build them at the right time

According to the official wiki, a beacon transmits module effects to nearby machines in a 9x9 tile area. It costs power and advanced materials.

A beacon should affect several useful machines. If it boosts only one isolated assembler, normal assemblers may be cheaper and clearer.

  1. Pick a straight production block with space around machines.
  2. Place machines in readable rows.
  3. Keep inputs and outputs separate.
  4. Add one or two speed beacons on the edge.
  5. Watch power usage before extending the pattern.
Advanced Factorio industrial area where beacons need stable power
Beacons shine when electricity is no longer your main limit.

Factorio modules guide: safe progression order

For beginner and intermediate players, the safest route is to wait until blue science is stable. Then test modules on one short production area.

Modules do not replace readable belts, reliable power or well-sized smelting. They come after those fundamentals.

Game stageModule priorityConcrete action
Red and green scienceNo mass module useStabilize power, belts and defense
Blue scienceEfficiency or productivity 1Test mines, circuits and science
Advanced mid-gameProductivity plus targeted speedImprove red circuits, blue circuits and labs
Late gameSpeed beaconsRebuild costly blocks around beacon coverage
Factorio map view showing base, power grid and enemy nests before wider module use
Before module spam, check pollution, defense and expansion space.

Common Factorio module mistakes to fix

The first mistake is filling every machine as soon as modules unlock. Modules are expensive, slow to make and often wasted.

The second mistake is forgetting electricity. Productivity and speed modules can raise demand enough to cause brownouts.

The third mistake is beaconing a cramped base. If you need to tear apart half the factory, build a clean block farther away.

Factorio steam power plant to verify before expanding speed and productivity modules
More modules often mean more power before the next expansion.

Frequently Asked Questions

What Factorio module should I craft first?

Craft efficiency modules if pollution is causing attacks. Otherwise, test productivity 1 on circuits or science.

Where should productivity modules go early?

Use them on expensive repeated recipes: circuits, science packs, advanced components and labs when science supply is stable.

Are speed modules good everywhere?

No. They are good on a real bottleneck with steady inputs, but bad on machines with empty inputs or blocked outputs.

When should I build my first beacons?

Wait for stable blue science, comfortable power and a clean block where each beacon can affect several machines.

Why does my factory lose power after modules?

Productivity and speed increase power demand. Expand electricity before spreading those modules across the base.

Should mining drills use modules?

Yes, depending on the goal. Use efficiency for pollution and power, or speed for a limited patch.

Do beacons replace extra assemblers?

Not always. If a beacon touches only one or two machines, adding normal assemblers may be cheaper.

Where can I track official module and beacon changes?

Verified sources

These links help readers and search assistants check the facts used in this article.