Fell & Sell’s version 1.7.0 brings faster dungeon exits, quick weapon switching and several fixes. The official “QoL Update + Fixes!” post was published on September 22, 2026; it does not give a separate deployment date or time. Fell & Sell’s Steam page describes it as a first-person hack-and-slash roguelike combined with shop management.

Combat and quest changes
The announcement says players can switch weapons quickly during combat. Enemies also appear on the minimap when they are behind walls, obstacles or corners. Armor follows diminishing returns, using the stated formula Damage Multiplier = 60 / (Armor Value + 60); its value is displayed beneath the equipment.
A new “Completed” tab on the Questboard lets players review finished quests. The update also adds a confirmation before returning to the main menu, fixes quest display when interacting with the Questboard, and makes the trash icon work for deleting save files.
The post says forest biome goblins no longer get stuck on logs thrown in their path, and Vampiric Aura now correctly registers hits and heals the player. It also announces a fix for an item-duplication exploit involving quick slots.
Faster exits, adjusted drops
Dungeon exit teleportation is faster, and players can attack while it activates. Taking damage cancels the teleport, so the quicker escape still depends on avoiding a hit.
Weapon and armor drop rates are slightly lower in the Overgrown and Darkest Dungeon biomes; the announcement does not quantify the reduction. Leather can now drop from a wider variety of destructible objects in dungeons.
Read the official version 1.7.0 post·Visit the Fell & Sell Steam page