Stellaris 4.5.2 : capture du jeu pour illustrer la mise à jour Cygnus

Stellaris 4.5.2 brings armor upkeep down to shield levels

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Stellaris 4.5.2 “Cygnus” is out on Steam, GOG and Microsoft Store. Its clearest balance change sets armor upkeep to the same energy and alloy cost as a shield of the same tier; armor previously cost double. The Steam post lists checksum 9776.

Stellaris, screenshot from the game's Steam gallery

Armor costs less to maintain

At each matching tier, armor and shield upkeep now cost the same energy and alloys. The patch notes say armor previously cost twice as much.

At the start of a game, Fleet Doctrine, Weapon Preferences and Defense Preferences are now assigned randomly, with a weighting toward the empire’s defaults.

New options for nomadic empires

Nomadic Knights of the Toxic God who tame or kill the Toxic God can use their Arkships to detoxify Toxic Terraforming Candidates and turn them into habitable worlds. The update also adds “Weapon Preferences (Arkships)” and “Defense Preferences (Waystations)” for nomadic empires.

Defense platforms gain weapon and defense preference policies, while starbases lose the “strike craft” weapon preference policy.

Combat lockup fixed

The patch fixes a bug that could leave fleets stuck in combat indefinitely when one of their ships moved out of weapon range. The full change list appears in theofficial Stellaris post.

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Plasminds suit l’actualité PC et consoles, avec une attention particulière portée à Steam, PlayStation, Xbox, Nintendo et aux mouvements de l’industrie. Ses publications confrontent les annonces officielles aux épisodes précédents et traduisent leurs conséquences concrètes pour les joueurs.