The Dungeon Of Horror : capture de gameplay dans un donjon sombre

[Test] The Dungeon Of Horror review: a tactical demo worth watching, not buying yet

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Contents 5 min read

The public demo for The Dungeon Of Horror is available, but the Steam page checked on 10 August 2026 still states that the full game is unavailable. This review therefore assesses the current proposition rather than a finished campaign. The idea deserves the attention of turn-based strategy fans, although there is no reason to buy yet.

The game combines dungeon exploration, tactical combat and route-building. The objective is to find the missing king, survive in a nightmarish dimension and reach the shaman Meir. Solo play, online co-op and local network play are also announced.

Building the dungeon as you move

The dungeon is more than a backdrop. Players place tiles, choose directions and shape their route through corridors, intersections and rooms with different effects. These combinations can change the route, encounters and risks.

That construction gives movement more weight than simply travelling from square to square. It also appears connected to the treasures, artefacts and events encountered along the way. The official page mentions several secrets, but does not yet detail the exact variety of items or the scope of progression.

The Dungeon Of Horror shows a dungeon route and its rooms
The route is gradually built with rooms and passages.

Combat built around each action

Encounters are turn-based and attacks are not random, according to the Steam page. Players must assess positions, dangers and the consequences of a mistake before spending their actions.

The premise is convincing: traps, monsters and limited resources could turn every encounter into a small tactical problem. The demo communicates that intention, but it does not yet show whether the available options will be varied enough to prevent the combat from becoming rigid.

Players who prefer constant forward momentum may find the pace slow. Fans of methodical tactics, on the other hand, have a clear reason to follow the project.

The Dungeon Of Horror features a tactical combat scene
Turn-based encounters favour preparation.

Thirty-minute sessions, replayability to be confirmed

The developer's page presents sessions of around thirty minutes. That format suits a game built around concentrated decisions rather than a vast adventure. It remains unclear whether the figure describes a complete run, an attempt or an average session.

Variable routes, combinable rooms, traps, monsters, treasures and events could encourage repeat runs. The final objective, reaching the shaman Meir, also gives each session a clear direction. A full campaign will nevertheless need enough variety in its rooms and enemies to sustain that structure.

The Dungeon Of Horror displays its dark dungeon exploration
The dark medieval-fantasy atmosphere relies on shadowy environments.

Co-op needs to demonstrate its value

The Dungeon Of Horror announces solo play, online co-op and local network co-op. On paper, multiplayer could deepen the decisions: players might choose routes, manage risks and avoid wasting the group's resources.

The Steam page specifies neither the player count nor the differences between solo and multiplayer. Co-op could become the game's strongest feature if roles complement one another and movement requires collective decisions. Otherwise, it may remain an enjoyable but secondary option.

The Dungeon Of Horror shows an in-game progression interface
Clear interface design will be important for following tactical choices.

Dark fantasy before survival horror

The art direction mixes dark medieval fantasy, pixel art and three-dimensional environments. That combination gives the project more identity than a generic dungeon crawler.

The setting also relies on an effective contrast: a conventional royal mission leads into a trapped world filled with monsters and unsettling rooms. The atmosphere is present, but the focus appears to be tactical tension rather than pure horror. The Dungeon Of Horror is therefore better understood as a fantasy strategy game with horror elements than as survival horror.

The Dungeon Of Horror presents an unsettling medieval environment
The dark tone supports an adventure centred on danger.

Modest minimum requirements on paper

The Steam page lists Windows 10, an Intel Core i5-4570 or Ryzen 3 2200G processor, 1 GB of RAM, a Vulkan 4.6-compatible graphics card and 300 MB of storage as the minimum requirements. Those specifications appear modest.

However, the official source provides no independent measurements across several configurations, detailed graphics settings or frame-rate results. The game may run on many machines, but that expectation still needs testing. Trying the demo before organising a co-op session remains the safest precaution.

The Dungeon Of Horror shows a dangerous dungeon passage
Traps and encounters should make every detour risky.

An appealing project with limited documentation

The main limitation is the lack of perspective. The Steam page still showed no user reviews at the time of checking. The developer's site says that the project is in development and mentions an average session of around thirty minutes. These details clarify the format, but not the depth of the final campaign.

For now, The Dungeon Of Horror is an intriguing demo rather than a validated purchase. Players looking for abundant, well-documented content should wait.

Price, platforms and verdict

The Dungeon Of Horror is announced for PC, with Windows 10 compatibility and a public demo presented by the developer. The Steam page checked on 10 August 2026 still lists the full game as unavailable, so no reliable purchase price can be included.

The project has three notable strengths: deliberate combat, a player-built dungeon and potentially useful co-op. Its limitations are equally clear: final content remains unconfirmed, public feedback is scarce, its lifespan is uncertain and performance has not been measured. Try the demo if you enjoy tactical dungeon crawlers. For everyone else, waiting for the full release and the first detailed reviews is the sensible choice.

Also see our latest gaming news, our in-depth articles and the news section. The official Steam page details the announced features, while the developer's page lets you follow the project's status and access the demo.

Frequently asked questions

What is The Dungeon Of Horror's release date ?

The Steam page displays 10 August 2026, but also states that the full game was not yet available during the check carried out on 10 August 2026.

Which platforms can you play The Dungeon Of Horror on ?

The official page confirms a PC version on Windows 10. No console version is confirmed in the available information.

Is The Dungeon Of Horror worth buying?

The demo is worth trying for turn-based strategy fans. Buying the full game should wait until it is actually available and more reviews exist.

Does The Dungeon Of Horror offer multiplayer ?

Yes. Steam announces solo play, online co-op and local network co-op, but does not specify the player count.

To keep following the topic, also see our article on [Test] Gemblades: a promising strategic deckbuilder, and our article on [Test] My Infamous Dungeon: can the demo build a case?.

Verified sources

These links allow readers to verify the key information used in this article.

  • store.steampowered.com : Official Steam page for The Dungeon Of Horror, checked on 2026-08-10: developer and publisher KiberKreker, genres, solo and co-op features, date displayed on 2026-08-10, minimum requirements and status
  • kiberkreker.itch.io : Official KiberKreker page on itch.io, update indicated on 2025-11-04: story, demo in development, average session announced at around thirty minutes, controls, language and multiplayer.
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