Visuel officiel de Subnautica montrant l’Aurora échouée, le vaisseau dont les quartiers d’habitation abritent la porte Cabin 1.

Subnautica Aurora Cabin 1 Code: Enter 1869 Before You Leave the Wreck

Visuel : les images appartiennent à leurs ayants droit respectifs.

Contents 4 min read

The Subnautica Aurora Cabin 1 code is 1869. It opens the first locked cabin in the Aurora Living Quarters. Reaching that keypad is the part that matters: bring the proper tools, pick up the PDA clue if you want to discover the number in-game, and do not confuse this door with the Captain’s Quarters beside it.

Key points

  • Cabin 1 uses code 1869.
  • Sweet Offer is the PDA clue for the code.
  • Cabin 1 is in the Aurora Living Quarters.
  • Captain’s Quarters use a separate code.

Quick answer

Type 1869 into the door labelled Cabin 1 in the Aurora Living Quarters. The in-game clue comes from the Sweet Offer PDA in the Locker Room. The nearby Captain’s Quarters use a different code, so 1869 is not a universal Aurora passcode.

Key takeaways

  • Cabin 1 always uses 1869.
  • It is in the Living Quarters, beyond the Prawn Suit Bay.
  • The Sweet Offer PDA records the clue in your PDA downloads.
  • Pack a Laser Cutter, Fire Extinguisher and spare inventory slots.
  • Captain’s Quarters use 2679, not 1869.
Official Subnautica artwork showing the wrecked Aurora above the ocean on 4546B, the ship containing Cabin 1.
The Aurora visit is easier when you arrive with a complete tool kit.

Code table

DoorCodeUse
Cabin 11869Living Quarters cabin; clue from Sweet Offer.
Cargo Bay 31454Cargo area only.
Captain’s Quarters2679Received through story radio progression.
Laboratory6483Separate underwater lab route.

How to redeem the Cabin 1 code

  1. Wear a Radiation Suit if the Aurora approach is still irradiated in your save.
  2. Bring a Laser Cutter and a Fire Extinguisher. Pack a Scanner, food, water and at least one spare battery.
  3. Enter the Aurora and work through the Locker Room toward the Prawn Suit Bay.
  4. Pick up open PDAs and check your downloaded entries for Sweet Offer if you want the in-world clue.
  5. Follow the signs into the Living Quarters and locate the Cabin 1 keypad.
  6. Enter 1869, confirm it, and search the room before moving on.

Leave four to six empty inventory spaces before departing. A full inventory turns a useful Aurora sweep into a wasted second trip, especially if you are scanning fragments and opening supply crates on the same run.

Official Subnautica artwork focused on underwater exploration, matching the need to carry charged tools and supplies before entering the Aurora.
Charged tools and clear inventory space matter more than rushing the keypad.

Where Cabin 1 is and what to bring

Cabin 1 sits in the Living Quarters after the Prawn Suit Bay. It is optional rather than a story-ending gate, so treat it as one stop during a thorough Aurora route. Scan useful objects, check crates and collect PDA entries while you are already inside.

  • Required for a complete sweep: Laser Cutter and Fire Extinguisher.
  • Recommended: Scanner, charged light, food, water and a spare battery.
  • Situational: Propulsion Cannon, depending on your route and progress.
  • Before leaving: unload common minerals into storage.

Common mistakes

Using 2679 at Cabin 1. That number belongs to Captain’s Quarters. Read the door label before typing anything.

Going in without the Laser Cutter. You can enter parts of the wreck but still stop at sealed access points. Bring it on the first serious visit.

Waiting for a radio call. Captain’s Quarters are tied to radio progress; Cabin 1 is not. Find Sweet Offer or use 1869.

Arriving overloaded. Empty storage space lets you keep discoveries rather than discard materials in the wreck.

For more reading, browse our gaming articles, latest news and the news section. The official Subnautica support page confirms that Aurora door clues are stored in the PDA; the official Steam page lists the PC version.

Frequently Asked Questions

What is the Aurora Cabin 1 code?

Cabin 1 uses the fixed code 1869.

Where do I type 1869?

Use the keypad on the door labelled Cabin 1 in the Aurora Living Quarters.

Where is the Cabin 1 code found in-game?

Pick up the Sweet Offer PDA in the Locker Room and read its downloaded entry.

Why does 2679 not open Cabin 1?

2679 is for Captain’s Quarters, a different door near Cabin 1.

Do I need a Laser Cutter for Cabin 1?

Bring one. Aurora access routes include sealed doors and the visit is incomplete without the right tool.

What should I bring to the Aurora?

Bring a Radiation Suit when needed, Fire Extinguisher, Laser Cutter, Scanner, water, food and spare battery.

Is Cabin 1 required to finish Subnautica?

No. It is an optional Aurora room, although it is worth checking during a full sweep.

Can I find the code in my PDA after leaving the Aurora?

Yes, once Sweet Offer has been collected, check your PDA downloaded data rather than returning for another clue.

Which Aurora code opens Captain’s Quarters?

Captain’s Quarters use 2679, received later through radio story progression.

Where can I track official Subnautica help?

Use the official support page and the official Steam page.

Verified sources

These links help readers and search assistants check the facts used in this article.