Visuel officiel de Subnautica montrant l environnement sous-marin à préparer avant une expédition vers l Aurora

Subnautica Aurora Cargo Bay 3 Code: Enter 1454 and Bring the Right Tools

Visuel : les images appartiennent à leurs ayants droit respectifs.

Contents 5 min read

The Aurora Cargo Bay 3 code in Subnautica is 1454. It opens the locked cargo-bay door, but typing four digits is only one part of a successful Aurora trip: fire, blocked routes and an unprepared inventory can still send you back to the Lifepod empty-handed.

Key points

  • Cargo Bay 3’s fixed code is 1454.
  • The Administration PDA records the relevant in-game clue.
  • 2679 is for the Captain’s Quarters, not Cargo Bay 3.
  • A Fire Extinguisher is essential and a Propulsion Cannon is strongly recommended.

Bring supplies before you approach the wreck. The Aurora is an interior exploration run, not a quick pickup, and leaving several inventory slots open matters. More practical reading is available in our articles, news section and latest posts.

Quick answer

Enter 1454 at the keypad marked for Cargo Bay 3. First visit Administration at the entrance junction and collect its PDA; that is the clean in-game way to record the clue in your PDA. The keypad is inside the Aurora, not on the exterior hull.

Official Subnautica underwater scene illustrating the oxygen and medical preparation needed before entering the Aurora
Pack oxygen support and healing before treating the Aurora as a loot run.

Key points

  • Cargo Bay 3 uses the fixed code 1454.
  • Pick up the Administration PDA first so the clue is in your log.
  • A Fire Extinguisher is essential for burning corridors.
  • A Propulsion Cannon prevents crate barriers from ending the route.
  • Bring a Laser Cutter if you want to deal with sealed access points farther in.
  • Radio code 2679 is for the Captain’s Quarters, not Cargo Bay 3.

Code table

Aurora access pointCodeWhat it is not
Cargo Bay 31454The cargo-bay door near the entry route
Cabin 11869Crew quarters access
Laboratory6483A separate interior door
Captain’s Quarters2679The radio-delivered code

The codes are fixed, but the keypad matters. If 1454 does not open a door, read the nearby sector sign before assuming the game is broken: you are likely at a different locked room.

Official Subnautica ocean environment illustrating the return route to plan before looting the Aurora
Plan the return trip before filling every inventory slot.

How to use the codes

Enter the Aurora through its accessible breach and follow the signs to the first junction. Administration is worth the short detour before heading toward Cargo Bay 3 because it supplies the PDA clue and confirms that you are following the right route.

  1. Craft a Fire Extinguisher and a Repair Tool. Take food and water, plus a Propulsion Cannon if you have one.
  2. Reach the Aurora’s accessible entry while staying alert around the wreck.
  3. Put out the fires blocking the corridor. Aim at the base and advance a short section at a time instead of emptying the extinguisher blindly.
  4. At the junction, search Administration and take the PDA. Check your PDA’s downloaded data if you want to verify the clue.
  5. Follow the signs to Cargo Bay 3 and use the Propulsion Cannon on obstructing crates.
  6. Use the correct door keypad and enter 1454.
  7. Loot deliberately, then reassess health, food and tools before going deeper.

On controller, stand close enough for the interaction prompt to appear. A common mistake is entering the right number at the wrong panel. The Cargo Bay 3 sign is the reliable reference; the outer hull position is not.

Official Subnautica marine landscape illustrating the supplies to check before a long Aurora exploration
The right code does not replace water, food and healing supplies.

Equipment to pack before opening Cargo Bay 3

The code opens a door, not the full Aurora. The Fire Extinguisher is the immediate priority, while the Repair Tool covers damaged equipment you encounter. The Propulsion Cannon is the route-saving tool because it clears cargo crates that can block ramps and corridors.

ItemPriorityUse on the Aurora
Fire ExtinguisherEssentialCross burning corridors.
Repair ToolStrongly recommendedHandle repairable equipment.
Propulsion CannonRecommendedMove crates and keep the route open.
Laser CutterBring if availableOpen some sealed access points.
SeaglideConvenienceSpeed up approach and retreat.
Official Subnautica sea creature and terrain showing the outside risk to monitor when leaving the Aurora
Stay mobile around the wreck instead of sorting your inventory in the open.

Common mistakes

The usual wrong answer is 2679. It is an Aurora code, but for the Captain’s Quarters; it will not open Cargo Bay 3. Read the sector sign first.

The second mistake is bringing the code but not the equipment. Fire can stop you long before the cargo bay and crates can block later progress. The third is carrying a full mineral inventory. Store resources first, leave four to six slots free and prioritise unique pickups.

The official Subnautica support answer confirms that Aurora door codes are found through the PDA. Steam’s official Subnautica page also frames exploration around resource management and crafted equipment.

Official Subnautica underwater environment illustrating a safe return after collecting items from the Aurora
After the cargo bay, check supplies before deciding whether to continue or return.

Frequently Asked Questions

What is the active Cargo Bay 3 code?

Use 1454 at the Cargo Bay 3 keypad inside the Aurora.

How do I enter the Cargo Bay 3 code?

Interact with the keypad beside the door marked Cargo Bay 3 and enter 1454. It is not an exterior-hull panel.

Why does code 1454 not work?

Make sure you are at Cargo Bay 3. Other Aurora doors use different fixed codes.

Where is the Cargo Bay 3 clue?

Search Administration at the entrance junction and collect the PDA. Your PDA retains the downloaded clue.

Do I need the Propulsion Cannon?

It is strongly recommended because crates can obstruct the route through the Aurora.

What tools should I bring to the Aurora?

Bring a Fire Extinguisher and Repair Tool at minimum; a Propulsion Cannon and Laser Cutter make the trip more complete.

Does 2679 open Cargo Bay 3?

No. 2679 belongs to the Captain’s Quarters. Cargo Bay 3 requires 1454.

Can I revisit the Aurora after opening Cargo Bay 3?

Yes. Returning with additional tools is sensible if your first run was limited by fire, crates or inventory space.

Is Cargo Bay 3 on every platform?

The Aurora and its door-code system are part of Subnautica’s main game experience; interaction prompts differ slightly between mouse and controller.

Where can I check official Subnautica help?

Use the official Subnautica support page for Aurora-code guidance and the official Steam page for platform details.

Verified sources

These links help readers and search assistants check the facts used in this article.