Aurora door code searches in Subnautica usually lead to five locked doors: Cargo Bay 3, Cabin 1, the Captain’s Quarters, the Robotics Bay and the Laboratory. The numbers are quick to enter. Reaching the right panel safely is the part that can cost a return trip.
Key points
- Cargo Bay 3 in the Aurora uses code 1454.
- Cabin 1 uses 1869 and the Captain’s Quarters use 2679.
- The Laboratory code is 6483; the Robotics Bay code is 6666.
- Official Subnautica support lists five coded Aurora locations and advises checking PDA information.
Official Subnautica support confirms that these five Aurora locations use access codes and points players toward PDA information. The combinations below are direct, with light progression spoilers only. Find more survival coverage in our Subnautica hub, the guide library and our game pages.

What to remember
- Cargo Bay 3 uses 1454.
- Cabin 1 uses 1869.
- The Captain’s Quarters use 2679.
- The Laboratory uses 6483, while the Robotics Bay uses 6666.
Aurora door code list in Subnautica
Enter these codes at the keypad beside each door. They do not need to be found in a particular order once the Aurora is open to you.
- Cargo Bay 3: 1454
- Cabin 1: 1869
- Captain’s Quarters: 2679
- Laboratory: 6483
- Robotics Bay: 6666
The support page names all five locked areas, so a door outside this list is probably blocked by a tool, debris or story progress rather than another keypad. It also warns that the Captain’s Quarters code can appear later in the game. Keep progressing if that entry is missing from your PDA.
Aurora door codes: prepare before boarding
Bring a repair tool, a laser cutter, a propulsion cannon and at least one fire extinguisher. A knife is useful for damaged passages, while a scanner helps turn the visit into a lasting upgrade rather than a single loot run. Carry food, water and a spare battery if your trip begins far from a base.
The radiation suit matters before the Aurora’s reactor problem is resolved. It lets you approach the wreck without turning the journey into an avoidable health drain. Save before climbing aboard if you are playing with permanent consequences in mind.
Start from the accessible lower entry, repair what blocks the path and clear fire only when it prevents progress. Use the laser cutter on sealed doors and the propulsion cannon on heavy debris. Those tools open routes; a keypad code alone will not push a crate out of the way.

Best order for the Aurora rooms
There is no mandatory keypad order. A practical route is to open Cargo Bay 3 first if your immediate goal is the Prawn Suit fragments, then sweep Cabin 1 and the Laboratory while you are moving through the interior. Leave the Captain’s Quarters until its PDA entry is available. The Robotics Bay can be handled on the same pass when your route reaches it.
Scan first and loot second. Blueprints and data boxes are easy to miss when a fire, a timer and a hostile creature are competing for attention. Once an area is safe, check both sides of the room before moving on. That small pause is better than returning across the whole wreck for one forgotten scan.
Mistakes that waste an Aurora trip
- Searching every room for a hidden code: use the five-number list above, then check whether a tool is the real blocker.
- Going in with only a scanner: the repair tool, laser cutter and propulsion cannon unlock different routes.
- Waiting for the Captain’s Quarters code too early: advance the story and review PDA messages instead.
- Ignoring fire extinguishers: some passages are much easier to cross after the flames are cleared.
- Leaving without scanning: the Aurora is a key place to collect technology for later exploration.
Subnautica launched on 23 January 2018 and remains listed by Valve as a single-player survival adventure from Unknown Worlds Entertainment. Its official Steam page is useful for current store and platform details. For the official explanation of where the codes appear, see Subnautica support.
Frequently Asked Questions
What is the Cargo Bay 3 code in the Aurora?The Cargo Bay 3 code is 1454.
The Captain’s Quarters use 2679. The related PDA message can arrive later in progression.
Use the laser cutter on sealed passages. A keypad code does not replace this tool.
It is recommended because it moves heavy debris that blocks some routes.
Advance the story and check PDA messages. Official support says that code may appear later.
The Laboratory uses 6483.
Yes. The five combinations are 1454, 1869, 2679, 6483 and 6666, but tools are still needed for blocked areas.
Use official Subnautica support and the official Steam listing.
Verified sources
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