No More Room in Hell 2, visuel officiel de la semaine de lancement

No More Room in Hell 2 Plans Two Hotfixes and an Australian Server

Visuel : les images appartiennent à leurs ayants droit respectifs.

Contents 5 min read

No More Room in Hell 2 is entering its launch week under close watch. Published on August 13, 2026, the Steam note details known issues, early adjustments and two planned hotfixes. An Australian server has been added for players facing high latency, while matchmaking is intended to direct groups to a more suitable server. To follow other important announcements, also see our latest news.

Two hotfixes are planned, but neither is confirmed live

Official No More Room in Hell 2 visual used as gameplay context for section 2 of the article
No More Room in Hell 2: official visual reference for the player information above.
Official No More Room in Hell 2 screenshot showing gameplay context for step 1 of the player guide
No More Room in Hell 2: official screenshot keeping the guide tied to the exact game.

Hotfix #1 is planned for the beginning of the week following the note’s publication. Hotfix #2 is scheduled for the week of August 24. The source confirms neither their actual deployment nor a precise release time.

  • Australian server added for players facing high latency.
  • Matchmaking adjusted to direct groups to the server considered most suitable.
  • Loadouts revised after unintended deactivations or reactivations.
  • Steam Deck Playable and Verified for Steam Machine status confirmed.

The note focuses on stability and gameplay comfort. It announces neither new content, DLC nor a new release date.

The roadmap gives two time windows

The schedule remains deliberately flexible. Hotfix #1 is due at the beginning of the following week, with no confirmed day. Hotfix #2 is announced for the week of August 24, again without a release time.

For players already facing the listed issues, the difference between an announcement and an available fix is tangible. A new note will be needed before these changes can be considered active.

The official Steam note currently serves as a dashboard. It distinguishes fixes already completed, planned work and issues still under investigation.

Loadouts and controls are the immediate focus

Loadout equipment is the main priority. Baseball Bat, Long Pipe, Tree Trimmer, Hockey Stick, Rochester 1873 and Satchel are among the items affected by unintended activations or deactivations. The issue directly affects preparation for a match.

Credit costs are also changing. The Long Pipe drops from 1200 to 800 credits, while the Hockey Stick falls from 800 to 400 credits. Conversely, the Satchel rises from 450 to 1500 credits. These amounts concern the loadout, not the actual game price or a commercial offer.

The note also reports a fix related to hidden save data. This issue could change the control layout after early access. The fix resets keyboard shortcuts, an important detail for players who had customized their controls.

Another point calls for caution. Stuttering associated with Nvidia drivers appears to be resolved after a driver update, but this wording does not guarantee that the problem has completely disappeared on every configuration.

The Australian server targets cooperative match latency

The most concrete addition concerns player connections. An Oceanian server located in Australia should help users facing high latency. Matchmaking settings have also been updated to choose the server considered most relevant.

The team is still monitoring the actual effect of this change. It is therefore not a universal guarantee for every group. Players with crossplay disabled may still encounter matchmaking issues, which are also under investigation.

The list of open issues also includes GeForce Now, controller focus, the Unload key and random vibrations. Steam also confirms the Playable on Steam Deck designation and the Verified for Steam Machine status. The note does not provide a complete list of available platforms.

This information usefully extends the news section, because it addresses a concrete problem: knowing whether a cooperative match can start under good conditions.

A practical update that still needs in-game confirmation

The strength of this communication lies in its practical precision. It does not try to distract attention with a promise of spectacular content. It focuses on the server, controls and items actually used during a match.

Compared with a marketing presentation built around new content, this reads more like an operational dashboard. Players do not discover a new map or an unannounced mode: they get a hierarchy of priorities, from reducing latency to making matchmaking more reliable, followed by work on loadout side effects. It is less striking in a thumbnail, but more useful when a session can fail before the first confrontation even begins.

For players, the choice mainly depends on the current impact of these issues: wait for the hotfixes if they are already blocking matches, or continue with some patience. The Australian server may improve the situation for some users, without a general promise. Steam Deck and Steam Machine players have an official reference point, while the actual price, editions and any offers remain outside the scope of this note.

Latency and matchmaking still need to be measured

  • Will the Australian server reduce latency over the long term ? The source confirms its addition, but the team is still monitoring its effects on the players concerned.
  • When will Hotfix #1 receive a precise date ? Its arrival is announced for the beginning of the following week, without a detailed schedule.
  • Will matchmaking with crossplay disabled be fixed in Hotfix #2 ? The issue is still under investigation, and no specific fix is guaranteed.

Frequently Asked Questions About the Fixes

The note provides a short roadmap focused on launch issues. Future communications will need to clarify what has actually been deployed, particularly for the hotfixes and matchmaking.

To keep track without confusing an announcement with a live release, also see our gaming articles and the latest video game news.

What is the next update ?

Hotfix #1 is announced for the beginning of the week following the August 13, 2026 note, with no precise date or deployment confirmation.

Does the roadmap give a date ?

It provides only two reference points: Hotfix #1 at the beginning of the following week and Hotfix #2 during the week of August 24.

What content is coming next ?

The announcements concern fixes, matchmaking, loadouts and several technical issues. No new content has been confirmed.

What should players watch ?

Watch the Australian server, matchmaking with crossplay disabled, GeForce Now, controller focus, the Unload key and random vibrations.

To continue following the story, also see our article on FFXIV fixing two targeted Switch 2 issues with, our article on Servant of the Lake arriving on August 13 with 25% off.

Verified Sources

These links allow readers to verify the key information used in this article.

  • store.steampowered.com: Steam News, “Launch Week Known Issues & Hotfix Info,” published on 2026-08-13: official source confirming the Australian server, matchmaking adjustments, loadout credits and Steam Deck status.
Avatar de Plasminds

Plasminds

Plasminds suit l’actualité PC et consoles, avec une attention particulière portée à Steam, PlayStation, Xbox, Nintendo et aux mouvements de l’industrie. Ses publications confrontent les annonces officielles aux épisodes précédents et traduisent leurs conséquences concrètes pour les joueurs.