NumeNume update 1.0.2 is available, according to the official announcement published on October 18, 2026. It changes how stalled connections are detected, hides player arrival and departure notifications during matches, announces a correction to replay name readability on large maps and allows player slots to be adjusted freely in room settings.
Stalled connections are now treated as disconnections
The connection change concerns a specific problem: when a connection stalls, the game now recognizes that state as a disconnection. For players encountering a stalled connection, the relevant change is how NumeNume identifies the interruption.
That distinction matters when interpreting the fix. Detecting a disconnection is separate from restoring a connection or returning a player to a match. The announced change should therefore not be read as a promise of faster reconnection or a solution to every network problem.
During matches, join and leave notifications are now hidden. This removes those arrival and departure messages from the match display. The change concerns the notifications themselves; it is not an announcement of new rules governing whether players can join or leave.
A correction for names in large-map replays
The announced replay correction targets name readability on large maps. It concerns players who had difficulty reading names while watching those recorded matches. Its stated scope is the replay view on large maps, rather than replay quality in general. The announcement does not constitute independent verification that the correction resolves the readability problem.
The connection, notification and replay changes are listed in the official patch notes.

Player slots can be adjusted in room settings
Room setup also changes in this version: player slots can now be adjusted freely through the room settings. For anyone organizing a match, that is where to find the announced configuration option and adjust the slots before moving on to the match.
The setting concerns player slots within the room. “Freely” describes the adjustment available there; it does not establish an unlimited participant capacity. Organizers can use the room settings to configure slots without treating that wording as a promise about how many people a room supports.
For match organizers, the practical action is to configure player slots in the room settings before play. Players encountering connection stalls should distinguish the announced detection change from any expectation of faster reconnection.