For a strong Cyberpunk 2077 Sandevistan build, keep the plan simple: reach the right target, slow time, delete the threat, then move before the room collapses on you. This setup is for an aggressive V built around blades, cyberware and mobility.
Key points
- Update 2.0 reworked perks, cyberware, armor and weapon tiers.
- Perk points can be refunded individually for free after the 2.0 overhaul.
- Existing saves received one Attribute redistribution option after the 2.0 system changes.
- Armor now comes primarily from cyberware rather than clothing.
The core is Reflexes for movement and blades, Technical Ability for cyberware, and Body for recharge windows. CD PROJEKT RED’s official Update 2.0 notes confirm the perk, cyberware and armor overhaul. This build follows the current systems, not older pre-2.0 habits. For more guides, check our articles, jeu.video news and latest posts.
Cyberpunk 2077 Sandevistan build: key takeaways
- Prioritize Reflexes, Technical Ability and Body.
- Keep Intelligence low because Sandevistan replaces the cyberdeck.
- A katana or Mantis Blades give the cleanest melee path.
- Cyberware now provides most of your armor.
- Keep one firearm for drones, turrets and distant enemies.
- Save your Attribute reset until you have tested real fights.

Cyberpunk 2077 Sandevistan build: set attributes
The most reliable endgame target is Reflexes 20, Technical Ability 20, Body 15 to 20, Cool 9 to 15, and low Intelligence. Reflexes powers dash, blade perks and fast engagements. Technical Ability expands cyberware options. Body keeps you alive when slow time ends.
| Attribute | Priority | Purpose |
|---|---|---|
| Reflexes | Very high | Dash, blades, mobility and pressure |
| Technical Ability | Very high | Cyberware capacity, armor and implant value |
| Body | High | Health, survival and recovery |
| Cool | Medium | Sidearms, precision and light stealth |
| Intelligence | Low | Low value without an active cyberdeck |

Pick perks that make each activation count
Your first perk goal is movement. Take Reflexes perks that improve dash, air movement and blade pressure. In Technical Ability, prioritize cyberware perks. Update 2.0 ties armor, implant capacity and some slots to this system. In Body, take survival perks that cover mistakes.
- Unlock core dash and blade perks in Reflexes first.
- Move into Technical Ability when cyberware capacity limits upgrades.
- Add Body when incoming damage forces too many heals.
- Use Cool only if your sidearm is part of your combat plan.
- Refund unused perks freely, but treat the Attribute reset as serious.

Install cyberware in the right order
Your Sandevistan is the heart of the build. Upgrade it when higher tiers become available. Add mobility legs, defensive skeleton and circulatory implants, and Mantis Blades if you want cyberware weapons. Do not buy expensive implants just because they look powerful. Each piece should solve damage, survival or movement.

Choose weapons: blade first, gun second
A katana is the easiest main weapon. It benefits from Reflexes, mobility and the time-slowing window. Upgrade one strong blade instead of spreading resources across random loot.
Your secondary weapon covers what blades cannot. Bring a pistol, shotgun or assault rifle for drones, turrets, vehicles and enemies placed too far apart. The official notes also confirm that Iconic weapons can be upgraded and weapon mods were reworked.

Use a simple combat routine
Do not activate Sandevistan while far from the enemy. Scan the area, choose the netrunner, sniper, heavy enemy or turret first, then trigger the implant when the target is reachable.
- Scan the area before the fight starts.
- Mark isolated enemies and high-ground shooters.
- Activate Sandevistan only when the first target is in range.
- Kill two or three threats, then dash to cover or a new angle.
- Heal during recharge windows.
- Loot useful components without breaking mission tempo.

Avoid these Sandevistan build mistakes
The biggest mistake is spreading attributes too widely. A few points everywhere creates a V that is average everywhere. The second mistake is buying cyberware without a plan. If an implant does not improve damage, survival or movement, delay it.
The third mistake is rushing an old save reset. Update 2.0 refunded perks and allows one Attribute redistribution. Test the current systems before locking in.

For availability and platform checks, use the official Cyberpunk 2077 Steam page. For current fixes, CD PROJEKT RED lists updates such as Patch 2.31 on the official site.
Frequently Asked Questions
What attribute should I level first for a Sandevistan build?Start with Reflexes if you use blades. Then move into Technical Ability for cyberware upgrades.
No. The core build works in the updated base game, though Phantom Liberty adds more content and options.
Not as a normal core setup. Sandevistan replaces the cyberdeck, so active quickhacking is not the focus.
A katana is the easiest main weapon. Add a pistol, shotgun or rifle for targets you cannot reach quickly.
Armor now comes mainly from cyberware. Clothing is mostly cosmetic unless a specific item gives a bonus.
Use it only after testing several fights. Perks are easy to refund, but Attribute planning is more limited.
Yes, but invest in Body and defensive cyberware. Without survivability, recharge windows become risky.
Check the official Update 2.0 notes, Patch 2.31 and the Steam page.
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