Bodycam patch notes : capture de gameplay officielle de Bodycam

Bodycam V0.8 #2 raises mode multipliers and fixes an online initialization crash

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Published on September 4, 2026, the Bodycam V0.8 #2 patch raises Reissad Points multipliers in six modes: Gun Game, Team Deathmatch, Deathmatch, Hardpoint, Wingman and Versus. The official Steam announcement also reports a fix for a crash that could occur during online initialization.

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Six modes receive higher Reissad Points multipliers

The increase reaches 25% in Gun Game, 50% in Team Deathmatch and Deathmatch, 75% in Hardpoint, and 100% in Wingman and Versus. These percentages describe the change to each mode's multiplier, not the final number of Reissad Points earned after a match.

The notes do not provide the underlying base values or explain how the multiplier interacts with match performance. As a result, the announced percentages show which modes receive the largest adjustment, but they do not allow players to calculate an exact payout for a particular game.

Wingman and Versus therefore receive the most substantial nominal increase among the listed modes, while Hardpoint also moves up by a significant amount. The update applies to modes already available in the game; no additional mode or match-rule changes are listed in these notes.

Weapon models, equipment and the Lobby get corrections

The appearance of the Glock Ifriee and Harvos has been corrected, as has the default crosshair. Several defective or incorrect meshes have also been revised on weapons, accessories and equipment, including the Glock, AKS-74U, MP5, RaiderX, SVD, certain lighting elements, magazines and Sentinel components.

These changes target presentation and asset errors rather than announcing new equipment or a new weapon balance pass. The notes do not list damage, recoil, handling or other combat-stat adjustments alongside the mesh corrections.

In Hardpoint, the victory, defeat and contested audio feedback has been strengthened. The pitch of the defeat and contested sounds has also been adjusted, giving those match states a different audio profile. The Lobby has additionally received fixes affecting materials, reflections, lighting, decals and static meshes. The detailed list of these changes appears in the official V0.8 #2 patch notes.

The online initialization crash is fixed, but network work continues

The crash fix directly concerns players who could be blocked while online play was initializing. It removes one reported failure point before reaching a match, but the announcement does not present it as a complete resolution for every online issue.

Work is still underway on the party system, matchmaking and anti-cheat. No timetable has been announced for those systems, so their current limitations remain unchanged by the information released with V0.8 #2.

For now, the patch has 2 clear effects: higher Reissad Points multipliers in six named modes and a fix for an online initialization crash. Its remaining changes correct models, meshes, crosshair presentation, Hardpoint audio and Lobby assets, while the party system, matchmaking and anti-cheat await further updates.

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