Fell & Sell 1.7.0 : visuel du jeu au format paysage

Fell & Sell 1.7.0 Speeds Dungeon Escapes, but Damage Cancels Them

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Published September 22, 2026, the Steam announcement “QoL Update + Fixes!” details version 1.7.0 of Fell & Sell. The update lets players swap weapons on the fly and shows enemies on the minimap.

official patch notes

Armor now has diminishing returns

Version 1.7.0 changes how armor reduces damage, using the formula Damage Multiplier = 60 / (Armor Value + 60). The interface also displays the armor value just below the equipment.

The Questboard gains a “Completed” tab for finished quests, and a fix lets it display quests correctly when opened. A confirmation prompt now appears before returning to the main menu.

Fell & Sell 1.7.0: screenshot from the game's Steam gallery

Dungeon escapes are quicker, but can be interrupted

The time needed to teleport out of a dungeon has been reduced. Players can attack during the teleport, but taking damage cancels it, giving them a chance to defend themselves against approaching enemies.

Weapon and armor drop rates are slightly lower in the Overgrown and Darkest Dungeon biomes; the announcement gives no percentage for the reduction. Leather can now drop from a wider variety of destructible objects in dungeons.

Combat and save fixes

Vampiric Aura now correctly registers hits and heals the player. The item duplication exploit involving quick slots has been fixed, as has an issue with the trash can icon used to delete save files. Forest biome goblins should also no longer stumble over logs thrown in their path.

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enola rédige des actualités et des guides orientés joueurs sur PC et consoles, notamment autour de Steam, des FPS et de la prise en main. Ses contenus privilégient les réponses utilisables, les comparaisons avec les versions antérieures et les questions encore ouvertes.