In Satisfactory, resources serve a concrete purpose: reaching the next unlock, research step or production goal. Available on Steam since September 10, 2024, Satisfactory combines gathering, exploration, factory building and automation. The most reliable way to manage your stock is simple: follow the active objective, reserve items whose use is still unclear, then automate the flows you keep repeating.
The Satisfactory tutorial links the Pioneer’s arrival to the HUB, Milestones and research. Before producing at scale, identify the exact unlock you are working toward. That choice tells you what to keep, what to process and what can wait.
Choose the next unlock before producing
Open the HUB, Milestone or research step you want to complete. Its active objective shows which resources must remain available. An ore or material is not a priority simply because it appears on a list found online; it matters because your current step requires it.
- Choose one immediate objective: a HUB upgrade, Milestone or research.
- Identify the resources required for that objective.
- Place those materials in a separate reserve.
- Set aside items whose function is still unclear.
- Before a major expenditure, check that the next step remains achievable with your remaining stock.
This avoids building a production chain that consumes material you need a few minutes later. If several objectives are available, complete the one blocking your setup, then reassess your reserves instead of producing everything at once.

Keep uncertain items in reserve
A separate reserve protects items before their role becomes clear. It does not need a permanent hierarchy: its purpose is to prevent irreversible spending before you know whether an item will be used for an unlock, research or production.
The tutorial mentions wood, leaves, Power Slugs, Hard Drives, Mercer Spheres and Somersloops. It is also flagged as outdated, community-made and a candidate for removal. These examples illustrate the systems involved, but they do not establish a definitive list for every version or playthrough.
The Early game development page documents the historical evolution of some early-game elements, including biomass collection and its use in a generator. That history explains why older advice may treat wood or leaves differently. The objective displayed in your current game remains the practical reference.
Before spending from the reserve, ask whether doing so could force you to dismantle a chain, search for the same item again immediately or interrupt an existing production line. If the answer is yes, keep the item aside. Once its use is confirmed, move it into the reserve for the relevant objective.

Automate the route you repeat most often
The Steam page presents direct gathering alongside production and transport automation through conveyor belts, vehicles, trains and pipes. Manual gathering is appropriate for a one-off objective. It becomes inefficient when the same trip repeatedly supplies production or crafting.
- Gather manually the material blocking your immediate objective.
- Note which resource appears most often during your trips or crafting.
- Automate that repetitive flow, including the transport it needs.
- Check that the destination machines receive the expected material.
- Reconsider your priorities only after the flow works without constant gathering.
Automation demands an initial investment in organization between production, transport and destination. Its benefit is the reduction of repeated back-and-forth trips. Building too early ties up resources and time; waiting too long leaves production dependent on your inventory. The useful threshold is reached when repeating the route becomes your main bottleneck.

Why a universal resource ranking does not work
Iron ore, wood, leaves, Power Slugs, Hard Drives, Mercer Spheres and Somersloops do not serve the same function in every objective. A fixed ranking therefore cannot replace the active requirement shown by your HUB, Milestone or research step.
The same caution applies to old examples and numerical thresholds. The costs, recipes, yields, locations and required quantities are not established in this revision. Any list containing numbers is useful only when it identifies the relevant game version and unlock.
Do not automate a flow merely because the machine is available. First identify what the line must supply, then verify its output. A line that produces without serving an active need adds organizational clutter and can delay the Milestone actually blocking your progress.
Check the objective before every expenditure
Keep the active objective’s materials in a dedicated reserve, isolate items without a confirmed use, and automate the first flow you need to repeat. After each unlock, follow the same order: objective, required resources, remaining reserve, then infrastructure.
Frequently asked questions
Do you need to automate everything from the beginning ?
No. Manually gather the material blocking your immediate objective first. Automate the flow you repeat most often once the time spent on that route exceeds the investment required for its production and transport.
This approach keeps progression tied to your current objective without relying on a false universal ranking. Protect uncertain resources, spend against a confirmed need, and let repeated gathering—not habit—decide when automation is worthwhile.
Also see the Satisfactory game page and our article on [Guide] Satisfactory beginner's guide: place the HUB first.