Once Human : capture de la galerie Steam accompagnant les annonces de la roadmap

Once Human plans a Starchrom cap alert after the November 4 update

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Once Human is expected to add a notification when players reach the Starchrom cap while opening crates, following the November 4 update (PT). The team's October 22 Meta Hotline also outlines plans for automatic map marker removal and aerial combat, alongside requests still awaiting approval.

A Starchrom warning and fewer map markers to clear

The Starchrom notification would make reaching the cap visible during crate opening. It is an information change; the announcement does not establish a change to the cap itself. The timing remains provisional, with the developers directing players to the November 4 update notes for details. The date carries the designation “PT”.

Automatically removing map markers when players arrive at their destination is another accepted suggestion. That would remove the manual step of clearing a marker after completing a journey. The feature is in planning and development, according to Meta Hotline Volume 11.

Manibus 2.0 includes plans for aerial combat

For Manibus 2.0, announced for next year, the team plans new flying vehicles and vehicle-to-vehicle aerial combat content. The proposed vehicles would therefore have a combat role as well as a travel role. This content remains in planning and development.

The developers have also accepted the suggestion of furniture usable in wilderness areas. Its schedule is more tentative: they are considering including it in next year's development plans. Acceptance of the idea does not yet amount to a commitment to deliver it within that period.

Once Human: screenshot from the Steam gallery showing the game, without depicting the announced features

More garages would come with a performance trade-off

Increasing the garage placement limit remains under evaluation and has not entered the final development plans. The team says a higher limit could affect territory layouts and server performance. Those are potential consequences the developers are assessing, rather than measured effects attributed to an increase already in place.

The proposed button for switching within the hotbar with a single click has been declined for now. The developers cite its relatively low priority and the lack of suitable unused keys for another command. That leaves the request outside the current plans, although the decision is provisional.

Players can influence those discussions through the feedback platform. After logging in, users can approve or disapprove of suggestions, with counts displayed in real time. The team uses those counts as a reference when setting priorities; support for a request informs development decisions without guaranteeing implementation.

For players following Volume 11, the Starchrom alert has the clearest announced update window. The November 4 patch notes should provide its details, while the garage proposal still needs a development decision before players can plan around a higher limit.

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enola rédige des actualités et des guides orientés joueurs sur PC et consoles, notamment autour de Steam, des FPS et de la prise en main. Ses contenus privilégient les réponses utilisables, les comparaisons avec les versions antérieures et les questions encore ouvertes.